In recent years, the public has been obsessed with dystopias – The Hunger Games, Divergent, The Maze Runner, and a wave of other books and movies have found their way into our brains and made us ask, “What if the future really went that badly?”

Well, in Scarfolk, England, the present is that bad…and it’s been that way since the 1970s.

Maybe that’s not exactly fair, considering it’s always the 1970s in Scarfolk. The decade plays on a loop, along with the frightening realities of living during that time – the government is always watching, and so are your neighbors. Strangers are not welcome, especially if they’re not like you. What you’re eating will kill you, and so will your toys, your television, and pretty much every single thing you come into contact with over the course of a day.

After the town cut its police budget in half in 1978, a wave of violent crime followed that created an influx of dead bodies. In order to keep up with the work load, the remaining police teamed up with the “Keep Britain Tidy” campaign to encourage citizens (especially children) to pick up body parts themselves.

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Now, this is all pretty out there, and that’s because it’s not real. But with that being said…you weren’t totally sure it was made up either, right? Which tell us quite a bit about the current state of the world.

Scarfolk is the creative brainchild of graphic designer Richard Littler, who has been using his skills, wit, and some pretty impressive storytelling to write the history of the supernatural-tinged Scarfolk for a while, now. He uses his blog, “Scarfolk Council,” to present the story of the town through materials from Scarfolk’s archives – posters, pamphlets, and other items that show us what everyday life there is like.

And there’s one word for it: creepy.

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Okay, fine. It’s also synonyms for creepy, like eerie, spine-tingling, chilling, spooky, and on, and on, and on.

Littler’s graphic design background shines through in the images, which are meticulously photoshopped and put together to appear as though they could be artifacts mined directly from the ’70s. Scarfolk erases the line between science fiction and reality (however blurred it has already become), and thrives on the macabre twists to everyday life.

For example, check out the public leaflet on the next page warning that “People are dangerous.”