We all basically assumed that Pokémon Go was making us healthier, but now there’s a study out there that kind of proves it.
I say “kind of” because even the folks at Microsoft and Stanford, who conducted the study for Microsoft Research, recognized the limitations of their methods.
They essentially tracked user activity through July and August.
But they found their participants by tracking people who searched for Pokémon GO content…
On Bing:
Someone on the research team then decided which of those searches suggested that the person was actually playing the game, based on the content they were searching for.
About 1,420 or 5.6% of those searchers were deemed Poké-GO players.
That’s actually pretty close to the estimated 5.92% of people in the US reported in mid-July:
But, to be a participant in the study, you also had to be a daily user of the Microsoft Band:
So, even though the ~1,400 users matched up pretty close to real-world numbers, they aren’t exactly a random sample:
Also: less than half of those users (792) had enough data for the study.
And since none of these Microsoft fans knew they were being studied, you might even be one of the participants.
Of course, unknowing participation and odd selection methods don’t mean that the people studied didn’t do some serious walking.
In fact, the average Pokémon GO player increased their activity by about 1,473 steps per day – a 25% increase.
If you apply that to all 25 million active players in the US at the time, then Pokémon GO is responsible for 144 billion extra steps.
That’s 2,724 trips around the Earth:
Or 143 round-trips to the moon:
Pokémon GO players actually began less active compared to the control group and other “health app” users, but, eventually, they outperformed the others:
When you consider that almost 65% of the participants in the study were either overweight or obese, those numbers are even more impressive.
If the average participant continued this increased level of activity throughout their lifetime, they’d gain 41.4 days of life expectancy.
That’s a total of 2.825 million years, if you add all 25 million US users.
But that activity started to sharply decline right around the time that the app’s overall use did:
The app lost about 15 million daily users after it peaked.
But that peak was astronomical, topping users of both Facebook and Twitter.
Did anybody really expect it to last?
It’s probably safe to assume that 25 million users won’t keep walking 1,400 extra steps per day.
But that doesn’t erase the 144 billion extra steps that were already taken.
And who knows what AR games are still to come?
Maybe Pokémon GO isn’t a thing in a year.
But what if that’s because Harry Potter GO is:
There’s no evidence to support that, actually.
But what I’m getting at is that Pokémon GO wasn’t the first AR game – it was just the first one to be so big.
Will it be the last?
That is possible.
The Wii kind of peaked at bowling:
Sure. It stuck around, and the technology was picked up by other consoles.
But nothing came close to the peak.
Of course, even though nothing substantial ever replaced Wii bowling in nursing homes:
It was still a pretty significant gaming phenomenon.
And, this summer, something like it happened again:
Maybe the next big phenomenon won’t have anything to do with Pokémon GO, which is unlikely to ever see those early numbers again.
(Though the daily user numbers the game still has aren’t anything to cry about.)
But who knows what might happen once Niantic releases updates like trading?
Will that get you back out again?
Want More?
Check Out:
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